Session Start: Sat Apr 21 21:11:00 2001 [21:11:00] *** Now talking in #kvu [21:11:00] #kvu url is http://KVUniversity.tripod.com [21:11:01] you guys start [21:11:02] <@Lazz> it was edited a bit tho [21:11:09] * FlareonAtma will cover color_maps [21:11:10] <@Lazz> i forgot what i did [21:11:25] <@Lazz> atma: if we get to that [21:11:51] <@Lazz> ok ready all? [21:12:07] i am! [21:12:15] yah [21:12:19] <@Xepo> yep [21:12:22] i yam [21:12:23] * FlareonAtma does a quick upload [21:12:23] yam :D [21:12:28] <@Lazz> star? [21:12:35] Heeere StarrieStar [21:12:41] hiy [21:12:44] what? [21:12:44] <@Lazz> ok [21:12:49] <@Lazz> were starting [21:12:54] * EvilsBane raises his hand [21:13:00] <@Lazz> sup eb? [21:13:03] should I open pov ray or just sit here scratching my nuts [21:13:07] nuts. [21:13:10] k. [21:13:11] <@Lazz> lol everyone open pov [21:13:21] open it, dumbass [21:13:51] <@Xepo> ok, lazz should ebt he only one talking until he asks for input or what not [21:14:01] <@Lazz> and download the scene from http://www.alltel.net/~rb64921/pov/file001.pov [21:14:01] <@Lazz> and tell me when you got it [21:14:01] yah [21:14:03] ok [21:14:17] got it [21:14:28] for ir [21:14:36] should we open it or am i getting ahead of myself? d= [21:14:45] ..I said for ir? [21:14:47] I meant got it [21:14:50] <@Lazz> uh... yeah [21:14:52] <@Lazz> open it [21:15:12] k [21:15:15] ooh, pretty. [21:15:15] <@Lazz> do not edit it tho [21:15:24] ok Evils call me [21:15:32] k [21:15:41] <@Lazz> everyone got it? [21:15:54] yes [21:16:41] <@Lazz> ok [21:16:51] <@Lazz> then render it if you havent [21:17:02] *** Maxrpg (maxrpg@nas-20-71.nyc-t.navipath.net) has joined #kvu [21:17:04] o ya [21:17:06] *** PhantasyStar (~star@PPPa62-ResaleRoyalOak1-1R7224.dialinx.net) has joined #kvu [21:17:07] i forgot ha [21:17:16] call me [21:17:18] <@Lazz> hey max... wb star [21:17:32] thx [21:17:37] <@Lazz> should i start over [21:17:49] <@Xepo> lazz, msgs [21:17:59] <@Lazz> well... max and star get http://www.alltel.net/~rb64921/pov/file001.pov open and render [21:18:13] lol ok [21:18:44] <@Lazz> you should see a red and blue checker pattern [21:18:55] ok hold on [21:19:00] i havnt even installed povray [21:19:02] sorry [21:19:04] yes [21:19:06] <@Lazz> -_- [21:19:09] tee hee [21:19:14] -_- [21:19:33] * FlareonAtma mauls geocities for calling .pov a "invalid filetype" [21:19:36] *** TaxiStar (~star@PPPa43-ResaleRoyalOak1-1R7224.dialinx.net) Quit (Ping timeout) [21:19:41] <@Lazz> lol [21:19:49] <@Xepo> go on without star, i'llc atch him up once he gets back [21:19:56] everything's an invalid filetype on geocities [21:20:04] <@Lazz> ok [21:20:48] whats the filename? [21:20:50] (I never had invalid filetype errors before...) [21:20:51] HEAVEN7? [21:20:57] *** Xepo changes topic to 'MSG Lazz, Atma, or Xepo if you have questions or statements' [21:20:58] *** Xepo sets mode: +m [21:21:05] <@Xepo> there, that'll make it more organized [21:21:17] *** Xepo sets mode: +o FlareonAtma [21:21:18] <@Lazz> ok looking at this scene... left and right is the x axis... up and down is the y axis... forward and back is the z axis [21:22:21] <@Lazz> pov-ray is a 3d raytracer...what that means [21:22:22] <@Lazz> is that rather than just drawing polygons on the [21:22:22] <@Lazz> screen like normal graphical programs, it actually [21:22:22] <@Lazz> traces the light rays, bouncing them off the [21:22:22] <@Lazz> objects, and into the camera. this method creates [21:23:13] <@Lazz> the best possible graphics on computers. [21:23:13] <@Lazz> look at http://www.alltel.net/~rb64921/pov/coordinates.gif for a better idea of the coordinate system [21:23:49] <@Lazz> this is called the left handed system [21:25:01] <@Lazz> when you start a scene... you always need a camera [21:25:24] <@Lazz> this is declared on lines 1 through 3 [21:26:07] <@Lazz> everyone understand so far? [21:26:13] *** Lazz sets mode: -m [21:26:14] Like we can respond. [21:26:16] Oh d= [21:26:20] <@Lazz> lol [21:26:21] Yeah [21:26:22] Yeah. [21:26:24] I'm following it so far [21:26:27] <@FlareonAtma> lol [21:26:39] weoohoo [21:26:42] I get it!! [21:26:43] this is awesome [21:26:52] <@Lazz> aiiight! [21:26:52] school RULES EVILSBANE WHYD U DROP OUT LOOSER [21:26:57] *** Lazz sets mode: +m [21:27:01] <@Lazz> ok going on... [21:27:32] <@Lazz> to add a camera [21:27:38] <@Lazz> it needs to be declared [21:27:49] <@Lazz> as i did in line 1 [21:28:03] <@Lazz> then it needs a location [21:28:21] <@Lazz> the coordinates are given as [21:29:00] <@Lazz> for a basic camera... thats all you need for now [21:29:18] <@Lazz> then you have to end the camera statement [21:29:37] <@Lazz> with a } like in line 3 [21:30:03] <@Lazz> next we need a light source so we can see what we have in the scene [21:30:37] <@Lazz> this happens to be a point light [21:30:59] <@Xepo> one common mistake is leaving out a light source, you won't see anything in your scene if you do this... [21:31:00] <@Lazz> you will not actually see the light but you can see its effects [21:31:08] <@FlareonAtma> yup [21:31:21] <@FlareonAtma> If there's no light source, everything looks black [21:31:35] <@Lazz> yep [21:32:46] <@Lazz> ok as you can see... the light source is defined in lines 5 through 8 [21:33:30] <@Lazz> <0,20,0> [21:33:33] <@Lazz> that is the location of the light [21:34:14] <@Lazz> it is 19 units directly above the camera [21:34:46] *** FlareonAtma sets mode: -m [21:34:50] <@FlareonAtma> You guys following this? [21:34:53] question! [21:34:56] Yep [21:35:00] <@Lazz> yeah? [21:35:00] <@FlareonAtma> yes EB? [21:35:01] How do you choose where the camera points? [21:35:06] er [21:35:06] light [21:35:15] i need to color my hair [21:35:21] i look like rodman!!! [21:35:21] <@FlareonAtma> the light points in all directions [21:35:24] AHHHHH [21:35:26] <@Lazz> the point light illuminates everything [21:35:26] haha, Star's like the preppy stuck-up girl in the class [21:35:34] I AM NOT [21:35:37] you commoner!!! [21:35:38] <@FlareonAtma> It's like how the sun shines towards Earth, but in every other direction too. [21:35:40] lol [21:35:42] *** FlareonAtma sets mode: +m [21:35:51] <@Lazz> aiight [21:35:54] * @FlareonAtma now knows why Xepo has +m [21:35:55] <@FlareonAtma> Anyway [21:36:04] <@FlareonAtma> there's also a way to make the camera look at a certain point [21:36:09] <@Xepo> there are different types of lights, like lazz mentioned, spotlights point in one direction, but point lights point in all of them [21:36:25] <@Lazz> the closer the light is to an object in a scene the less light it show on that object [21:36:39] <@Xepo> lol, little mixed up? [21:36:53] <@Lazz> wha? [21:36:54] <@FlareonAtma> Basically, you use the look_at command. [21:36:56] <@FlareonAtma> For example: [21:36:58] <@FlareonAtma> camera { [21:36:58] <@FlareonAtma> location <0,0,-4> [21:36:58] <@FlareonAtma> look_at <0,0,0> [21:36:58] <@FlareonAtma> } [21:37:10] <@Lazz> woah where did that come from? [21:37:19] <@FlareonAtma> That has the camera four units behind the origin (in otherwords, about where your nose is) [21:37:24] <@Lazz> heh i would have gotten to that [21:37:27] <@FlareonAtma> and pointing towards the origin (into the screen) [21:37:37] <@FlareonAtma> Okay, continue [21:38:02] <@Lazz> ok thanx for that atma [21:38:23] *** Gwyllgi (gwyllgi@hlfx02-13.ns.sympatico.ca) has joined #kvu [21:38:24] <@Xepo> anyway, lazz was obviously a little mixed up, the closer a light is to an object, the brighter the object appears...but it takes some extra attributes on the light to make that effect work correctly, so we may cover it later [21:38:54] *** Gwyllgi (gwyllgi@hlfx02-13.ns.sympatico.ca) has left #kvu [21:38:56] <@Lazz> not the point light tho [21:39:21] <@Lazz> well... [21:39:23] <@Xepo> well, you go ahead, maybe i'm rusty =P [21:39:32] <@Lazz> hehe ok [21:39:56] <@Lazz> line 7 color rgb <1,1,1> [21:40:20] <@Lazz> the next line after the location of the light source [21:40:37] <@Lazz> this declares what color the light should be [21:41:23] <@Lazz> this is white [21:41:44] <@Lazz> the numbers in the angle brackets tell what color it is [21:42:11] <@Lazz> ok hold on [21:42:34] <@FlareonAtma> the 1 means 1.0*maximum brightness [21:42:43] <@Lazz> im gonna get some people caught up ok [21:42:51] <@FlareonAtma> If you wanted a darker light, you'd do <.7,.7,.7> or so, which is only 70% brightnedss [21:42:54] <@FlareonAtma> okay Lazz [21:43:07] *** Lazz sets mode: +v Maxrpg [21:43:20] <+Maxrpg> Uh... [21:43:25] <+Maxrpg> Teacher, is white usually clear? [21:43:33] <@FlareonAtma> no [21:43:40] <@FlareonAtma> well [21:43:48] <@FlareonAtma> white is colorless light [21:43:49] <@FlareonAtma> like most lamps do [21:43:59] <@Lazz> ok [21:44:03] <+Maxrpg> Ah, I get it. [21:44:03] <+Maxrpg> Thanks. [21:44:07] <@FlareonAtma> If, for example, you want a blue light [21:44:09] <@FlareonAtma> then do <0,0,1> [21:44:09] <@Lazz> cool [21:44:15] <@Lazz> the numbers in the angle brackets tell what color it is [21:44:25] <@Xepo> more of flourescent lights are white, if you actually look at the light put off by lamps, they look yellow.. [21:44:29] <@Lazz> the order is [21:44:41] <@Xepo> this is an example of a yellow light [21:44:54] <@FlareonAtma> If you've played around with colors in MS Paint or HTML, this should be kinda familiar [21:45:09] *** Lazz sets mode: -v Maxrpg [21:45:20] <@FlareonAtma> <1,1,1> is the equivalent of paint program's 255,255,255 and HTML's #FFFFFF [21:45:30] *** Lazz sets mode: +v EvilsBane [21:45:31] <+EvilsBane> Hey [21:45:36] <@Xepo> one other word of advice, never specify a color value greater than 1.0, that can defeat lighting in the scene, and defeat the purpose of pov-ray [21:45:37] <@Lazz> hey [21:45:52] <+EvilsBane> So if all three numbers are the same, it's white light, but *max brightness? [21:46:06] <@Lazz> no it is not max brightness [21:46:12] <+EvilsBane> oh. [21:46:15] <@FlareonAtma> If all three numbers are the same, it's either white or a shade of gray [21:46:16] <@Xepo> ignore the *max brightness for now, it's another attribute of light source and will just confuse you [21:46:23] <+EvilsBane> Ok! [21:46:27] <+EvilsBane> So if they're all the same, [21:46:35] <+EvilsBane> It's just a different shade of white light? :P [21:46:49] <@FlareonAtma> yah [21:47:00] <@Lazz> yeah [21:47:18] <@Xepo> <0,0,0> is black, <0.8,0.8,0.8> would be a light gray, <0.3,0.3,0.3> would be a dark gray [21:47:19] <@FlareonAtma> If you have low-quality venetian blinds (like my house) they don't block all the light [21:47:41] <@FlareonAtma> Light still gets in, and it's still the same color, just not as bright. [21:47:46] *** Lazz sets mode: -v EvilsBane [21:48:07] *** Lazz sets mode: +v EvilsBane [21:48:11] <+EvilsBane> What about 5,5,5 [21:48:18] <@Xepo> evils, heed my warning above :) [21:48:21] <@Lazz> that would be too bright [21:48:24] <@Lazz> it would frag your scene [21:48:25] <@Xepo> one other word of advice, never specify a color value greater than 1.0, that can defeat lighting in the scene, and defeat the purpose of pov-ray [21:48:33] <+EvilsBane> ok [21:48:50] <@Xepo> there are other ways to make a light source appear brighter, but making the color values higher than 1.0 is not the right way to do it [21:49:06] <+EvilsBane> Ok, thx xepop ur the beast!!! [21:49:09] <+EvilsBane> bets i ment [21:49:10] <@FlareonAtma> lol [21:49:16] <@Lazz> lol [21:49:31] <@Lazz> everything understood? [21:49:40] <+EvilsBane> Yep, hauntingly well! [21:49:44] <@Lazz> cool [21:49:51] *** Lazz sets mode: -v EvilsBane [21:50:08] * @Lazz dosent like the fact kick is right next to devoice [21:50:23] <@Lazz> if i accidentally kick someone you know why now [21:50:48] <@Lazz> ok [21:51:02] <@FlareonAtma> anyway, continue... [21:51:09] <@Lazz> then next line, line 8, closes the light source statement [21:51:27] <@FlareonAtma> oh yes [21:51:33] <@FlareonAtma> for every { you need a } [21:51:56] <@FlareonAtma> Having a { without a } is like trying to solve a math equation where there are more left parenthesis than right parenthesis [21:51:57] *** Amy|blue| (blue@ip219-80.resnet.pc.jmu.edu) has joined #kvu [21:51:59] <@FlareonAtma> Hi [21:53:10] *** Lazz- (lazz_99@206.158.215.64) has joined #KVU [21:53:27] <@Xepo> ah, getting disc'd sucks [21:53:27] -astro.ga.us.dal.net:@#kvu-teach- FlareonAtma invited Lazz- into channel #kvu-teach. [21:53:27] *** Lazz (lazz_99@206.158.215.64) Quit (Write Error: Broken pipe) [21:53:28] *** FlareonAtma sets mode: +o Lazz- [21:53:33] <@Lazz-> thanx [21:53:35] <@FlareonAtma> yah [21:53:39] <@Lazz-> lol yeah it does [21:53:45] <@Lazz-> what was the last thing i said? [21:53:55] <@Xepo> [21:51:09] <@Lazz> then next line, line 8, closes the light source statement [21:54:04] <@Lazz-> -_- [21:54:04] <@Lazz-> ok [21:54:21] <@Lazz-> next lines 10 through 15 declare a plane [21:55:05] <@Lazz-> a plane extends indefinitaly in one dimension [21:55:17] <@FlareonAtma> "indefinitely" [21:55:25] <@Lazz-> hehe yeah that [21:56:07] <@Lazz-> <0,1,0>, 0 this is a different kind of placement thing [21:56:12] <@Xepo> actually, if ya wanna be technical, it's two dimensions, but you specify which two by saying an axis which it should be perpindicular to [21:56:19] *** Lazz- sets mode: +v PhantasyStar [21:56:19] <@Xepo> ok, another spelling mistake [21:56:29] <+PhantasyStar> thanks [21:56:31] <@FlareonAtma> yup [21:56:34] <+PhantasyStar> GET NO NM too see meeeee [21:56:43] <@Lazz-> 2 dimensions lol thatrs what i meant [21:56:46] <+PhantasyStar> i mean GET NO [21:56:52] <+PhantasyStar> haha\ [21:56:53] <@FlareonAtma> YOU MEAN "GET ON" [21:56:55] <@FlareonAtma> damn caps [21:56:59] * +PhantasyStar is with mariel! [21:57:03] <+PhantasyStar> yeh i know [21:57:09] <@FlareonAtma> Star did you have a question? [21:57:13] <@Lazz-> is that it star? [21:57:30] *** Lazz- is now known as Lazz [21:57:31] *** Lazz is now known as Lazz- [21:57:49] <@Xepo> star? [21:58:04] <+PhantasyStar> yes [21:58:09] <+PhantasyStar> what do i do with this darn thing [21:58:14] <+PhantasyStar> i dontr get it [21:58:16] * @FlareonAtma ominously reches for the pile of detention slips... hehe j/k [21:58:21] <+PhantasyStar> all those line just for a checkerboard [21:58:23] <@Lazz-> lol [21:58:25] <@Xepo> ok, lets have a question session =P [21:58:26] <+PhantasyStar> and no motion! [21:58:26] <@Lazz-> star [21:58:27] <+PhantasyStar> LOL [21:58:30] <@Lazz-> povray is an art [21:58:42] <+PhantasyStar> heya Juli are you a teecher or a lerner? [21:58:43] <@Lazz-> you dont get good overnight [21:58:52] <@Lazz-> and it takes work [21:58:58] <@FlareonAtma> Star: Leonardo Da Vinci spoent a long time painting the Mona Lisa just to have a pic of a girl smiling. Your point? [21:59:08] <@Xepo> ok, unmoderating, question asking time! [21:59:10] *** Xepo sets mode: -m [21:59:14] * EvilsBane pulls a high-powered rifle out of his trenchcoat and unloads 2 rounds into atma's temple... [21:59:14] <@Xepo> heheh [21:59:16] * Espergrai pulls the triggers on his dual uzis, sending a spray of bullets into Star's body, watching as Star's blood splashes against the blackboard and all over the floor, his life ceasing instantly.. Prep Bitch! [21:59:26] yeeeeah [21:59:27] * @FlareonAtma is a teacher and therefore invincible [21:59:28] * Maxrpg loads up his Glock and fires big bullet holes in Lazz's head [21:59:28] <@Lazz-> um... [21:59:37] * EvilsBane shoots xepo down where he stands [21:59:38] <@Xepo> ok, that's enough with the violence [21:59:40] <@Lazz-> ow [21:59:43] <+PhantasyStar> aww mariellee talks all cuuuute [21:59:57] * @FlareonAtma 's temple reflects the bullets into EB's groing [21:59:57] star shh [22:00:01] <@Lazz-> +m +m!! [22:00:01] <+PhantasyStar> i know [22:00:01] I don't have any questions, just one [22:00:01] * @FlareonAtma hands EB a detention slip for tryinjg to kill a teacher [22:00:01] <+PhantasyStar> im a bad stusdent [22:00:01] * Espergrai stabs Lazz repeatedly [22:00:06] :/ [22:00:07] <+PhantasyStar> lol sorry [22:00:08] Sorry sir. [22:00:08] * Espergrai also stabs Star, slitting his throat [22:00:11] *** FlareonAtma sets mode: +m [22:00:13] *** Lazz- sets mode: +m [22:00:15] *** Lazz- sets mode: -v PhantasyStar [22:00:16] *** FlareonAtma sets mode: -v PhantasyStar [22:00:19] *** FlareonAtma sets mode: +v Maxrpg [22:00:23] <@Lazz-> lol [22:00:26] <@Lazz-> ok that was intresting [22:00:27] <+Maxrpg> Can you sign this pass so I can go get some food from the vending machines? [22:00:33] <@Xepo> lol [22:00:37] *** FlareonAtma sets mode: -v Maxrpg [22:00:38] <@Lazz-> everyone has to stay after 30 min now! [22:00:39] <@FlareonAtma> sure [22:00:42] * @FlareonAtma takes a pin [22:00:47] * @FlareonAtma stabs Max's finger [22:00:52] * @FlareonAtma signs it with max's blood [22:00:54] <@FlareonAtma> All done! [22:01:00] <@Lazz-> ok [22:01:02] *** FlareonAtma sets mode: +v Espergrai [22:01:06] * +Espergrai kicks Star repeatedly in the side [22:01:08] <+Espergrai> :D~~ [22:01:08] <@FlareonAtma> Ceaser, you have a question? [22:01:11] <@FlareonAtma> .... [22:01:14] *** FlareonAtma sets mode: -v Espergrai [22:01:25] <@Lazz-> damnit! save it for #kvs [22:01:35] <@Lazz-> ok [22:01:39] <@Lazz-> back to pov [22:01:42] <@Xepo> ok, if you all keep doing that we're gunna stop asking for questions... [22:02:20] <@Lazz-> <0,1,0>, 0 this is a different kind of placement thing [22:03:14] <@Lazz-> this tells pov to put the plane in the y axis <0,1,0> and place at 0 along that axis [22:03:31] <@FlareonAtma> perpendicular to the y-axis, actually... [22:03:49] <@Lazz-> yes perpendicular [22:04:25] <@Lazz-> line 12 adds color [22:04:32] <@Lazz-> with the pigment statement [22:04:59] *** YoshiGeno (...@sanjose-a333.racsa.co.cr) has joined #kvu [22:05:16] <@FlareonAtma> hi YG, you missed most of the event... [22:06:05] <@Lazz-> ok hold on all [22:06:16] <@Xepo> we're gunna do a little change of pace =P [22:07:06] <@FlareonAtma> yup [22:07:10] <@FlareonAtma> you people are acting bored [22:07:25] <@FlareonAtma> So we'll get some interactive stuff to do [22:08:16] <@FlareonAtma> ] -Espergrai- WE CAN'T ACT LIKE ANYTHING! YOU HAVE IT MODERATED! [22:08:20] <@Xepo> lol [22:08:34] <@FlareonAtma> But, you preople WERE "asking questions" when you really wanted to slap others [22:08:37] *** FlareonAtma sets mode: -m [22:08:42] Line 11 is very confusing. [22:08:47] dang [22:08:47] how do i show ceaser me also??? [22:08:47] hmmmm [22:08:51] star [22:08:54] you can't [22:08:54] <@FlareonAtma> But we'll try unmodded... but PLEASE din't try to be idiots... [22:08:55] ? [22:08:57] it's a limitation of NM [22:09:01] Evils, ask Lazz to tell you how [22:09:07] lazz and evils could both see me [22:09:14] He just told me how and I get it [22:09:22] or so they said [22:09:39] Lazz, [22:09:40] Tell me how. [22:09:41] really? [22:09:53] hmm.. [22:09:54] <@FlareonAtma> yah [22:09:55] <@FlareonAtma> line 11 CAN be confusing [22:10:01] <@Lazz-> eb: what do you need? [22:10:07] brb [22:10:07] Line 11 [22:10:12] Damnit [22:10:13] <@Xepo> lazz is busy =P [22:10:14] It's the only line that is like hard [22:10:16] <@Xepo> almost prepared lazz/ [22:10:18] <@Lazz-> ok [22:10:18] damn i guess marile will want to watch me sit here all day [22:10:28] <@FlareonAtma> Imagine you took a piece of cardboard and glued a pencil to it so the pencil is perpendicular to the cardboard [22:10:30] <@Lazz-> <0,1,0>, 0 [22:10:30] so you will se later ceaser [22:10:37] okay [22:10:39] uh [22:10:52] <@FlareonAtma> And then you defined which way the cardboard is roatated by which way the pencil is pointing [22:10:54] <@Lazz-> the 1 defines it as perpendicular to the y axis [22:10:59] <@FlareonAtma> That's kind of how this works [22:11:17] <@Xepo> wow atma, that's a good explanation for it [22:11:19] <@FlareonAtma> There's sanother way to define planes, however, if you're confusinbg [22:11:23] <@FlareonAtma> err [22:11:24] <@FlareonAtma> confyused [22:11:25] man [22:11:29] <@Lazz-> <0,1,0>, 0 this tells it where perpendicular to the y axis [22:11:31] Confused [22:11:31] i cant learn and do NM at once [22:11:35] besides [22:11:40] i need to paint my fingers [22:11:43] <@FlareonAtma> just do "y, 0" [22:11:46] heh [22:11:50] lol [22:11:55] learning is streessing me out [22:12:02] <@FlareonAtma> That'll set it perpendicular to the y-axis, crossing where y = 0 [22:12:02] i need fresh air [22:12:09] <@FlareonAtma> Or, for example, "z,5" [22:12:25] <@FlareonAtma> that's perpendicular to z axis (in other words, parallel to the screen), five units back. [22:13:08] hmm [22:13:15] its nice to have a voice thx [22:13:46] <@FlareonAtma> okay... try changing the line to <0,0,1>, 1 [22:13:54] Ok i'll always make it 0,1,0 :P [22:14:02] <@FlareonAtma> that'll have the plane perpendicular to the z-axis instead [22:14:14] ... [22:14:14] <@FlareonAtma> And one-unit back [22:14:35] wait [22:14:38] <@Lazz-> you mean forward? [22:14:38] <@FlareonAtma> wait? [22:14:41] <@FlareonAtma> err yeah [22:14:43] <@FlareonAtma> one unit forward [22:14:53] Does the <0, 1, 0> mean that the plane is on the y axis? [22:14:54] <@Xepo> heheh, are you all following that? [22:14:55] hehee mariels mom talked to me [22:14:56] and the 0 means what? [22:15:01] oh wait [22:15:02] <@Lazz-> eb yeah [22:15:03] <@FlareonAtma> EB it means it's perpendicular to the y-axis [22:15:05] im OFF TOPIC [22:15:09] OMH DEAR [22:15:13] lol [22:15:14] <@Xepo> EB, the 0 is how far along the y axis it is [22:15:30] hmm [22:15:30] * Maxrpg returns from the CAFETERIA WITH TODAY'S LUNCH: Lasagna [22:15:48] lol [22:15:49] so, [22:15:57] <1, 0, 0> 5 [22:16:03] means the plane is um, 5 units along the x axis? [22:16:10] <@Xepo> yep [22:16:11] <@FlareonAtma> <0,1,0> means that for every 1 unit the perpendicular goes in the y-direction, it goes 0 units in the x and z directions. [22:16:13] <@FlareonAtma> yup [22:16:14] <@Lazz-> YEAH! [22:16:21] rox [22:16:24] I get that [22:16:28] what about, [22:16:30] lol [22:16:33] <@FlareonAtma> that means perpendicular to the x-axis, ifve units over [22:16:34] <2, 67, 2> [22:16:35] lol [22:16:40] <@FlareonAtma> Have any of you studied normals in math? [22:16:46] not mE :D [22:16:48] normal? [22:16:52] <@Lazz-> nope [22:16:59] <@FlareonAtma> didn't think so... oh well [22:17:00] <@Xepo> atma, i haven't either =P [22:17:02] what is it [22:17:11] <@Xepo> lets not go into a math lesson [22:17:11] lol [22:17:17] hey [22:17:19] the oppisit eof abnormal [22:17:21] I wanna know heh [22:17:28] <@FlareonAtma> basically, a normal is a line perpendicular to a plane [22:17:36] oh [22:17:36] cool! [22:17:41] i know what that is [22:17:45] <@FlareonAtma> so the <0,1,0> means a plabe with a normal of <0,1,0> :p [22:17:47] its perpendicular to the plane [22:18:06] so it intersects the plane at one point? [22:18:06] hmm [22:18:09] ? [22:18:10] at a 90 degree angle? [22:18:11] i wondered [22:18:13] <@FlareonAtma> Juli yup [22:18:15] that too [22:18:16] alright [22:18:25] OH [22:18:26] <@Lazz-> everything clear? [22:18:26] ok [22:18:27] but [22:18:29] ya [22:18:31] moderate it [22:18:34] that wont help with a 3D thingy! [22:18:35] continue witht the lesson [22:18:42] <@Lazz-> youll get it star [22:18:48] *** Lazz- sets mode: +m [22:19:07] *** Targen (tarin64dd@dialup-138.reacciun.net.ve) has joined #KVU [22:19:14] <@Lazz-> next you have to give the plane color else it will be black [22:20:19] <@Lazz-> with the pigment statement [22:20:46] <@Lazz-> in this case i used a checker pattern [22:20:52] <@FlareonAtma> brb [22:21:57] <@FlareonAtma> back [22:21:59] *** YoshiGeno (...@sanjose-a333.racsa.co.cr) has left #kvu [22:22:29] *** Lazz- (lazz_99@206.158.215.64) Quit (Read error: Connection reset by peer) [22:22:32] *** Lazz (lazz_99@206.158.215.64) has joined #KVU [22:22:33] *** ChanServ sets mode: +o Lazz [22:22:35] <@FlareonAtma> wb [22:22:40] <@Lazz> GAAAH! [22:22:42] <@Lazz> thanx [22:22:43] <@FlareonAtma> yes [22:22:44] <@Lazz> <09@Lazz-> next you have to give the plane color else it will be black [22:22:47] <@FlareonAtma> gaaaah indeed [22:22:53] <@Lazz> <09@Lazz-> with the pigment statement [22:22:53] <@Lazz> <09@Lazz-> in this case i used a checker pattern [22:22:53] <@Lazz> <09@FlareonAtma> brb [22:22:53] <@Lazz> <09@Lazz-> after the checker statement you need to define 2 colors [22:22:53] <@Lazz> <09@Lazz-> and you can see how i did that [22:23:10] <@Lazz> just like the ligfht source [22:23:16] <@Lazz> light [22:23:30] <@FlareonAtma> One thing you should notice3 [22:23:45] <@FlareonAtma> in the pigment, you're not defining the color an object will look like in the finished version [22:23:50] <@FlareonAtma> you're defining the color it actually is. [22:24:29] *** Targen (tarin64dd@dialup-138.reacciun.net.ve) Quit (Quit: Whee!) [22:24:29] *** Targen (tarin64dd@dialup-138.reacciun.net.ve) has left #KVU [22:24:30] <@FlareonAtma> Even if something is defined as white, if it's in a shadow it could wind up appearing a dark gray or even black. [22:24:48] <@Xepo> uh, that was weird, he quit then left.. [22:24:49] <@Lazz> yeah [22:24:53] <@FlareonAtma> yah [22:25:05] <@Lazz> woah i see that now [22:25:21] <@FlareonAtma> Anyway, lazz, continue [22:25:34] <@Lazz> ok [22:25:44] *** Lazz sets mode: -m [22:25:44] <@Lazz> everyone get that? [22:25:49] cool [22:25:50] bout time [22:25:53] lol j/k [22:25:54] <@Xepo> questions questions questions..hehe [22:26:05] Yes [22:26:06] well [22:26:10] What the fuck was that, though? [22:26:10] i just need a tutor [22:26:17] How could Targen quit, THEN leave? [22:26:18] LAzz tutor me [22:26:21] <@Lazz> wha max? [22:26:23] LOL [22:26:23] <@FlareonAtma> Max: IRC glitch [22:26:23] <@Xepo> max, who knows.. [22:26:27] liek this [22:26:27] <@Lazz> oh [22:26:31] <@Lazz> i will star after this class [22:26:33] <@FlareonAtma> you know one of Tarin's nicks is IRC_Glitch [22:26:38] lol [22:26:38] <@FlareonAtma> well he was living up to his name. [22:26:38] * PhantasyStar quits: YI [22:26:41] * PhantasyStar Leaves [22:26:43] there [22:26:44] see? [22:26:45] <@Xepo> lol [22:26:49] lol [22:26:50] lol [22:26:51] <@FlareonAtma> Anyway [22:26:58] <@FlareonAtma> Anyone have any povray questions? [22:27:00] <@Lazz> im assuming everything is understood [22:27:11] * Maxrpg loudly chews while eating lasagna [22:27:12] *** AgentLink (jvansic@cx682801-a.tucson1.az.home.com) has joined #kvu [22:27:12] nope! [22:27:14] Wait [22:27:19] <@FlareonAtma> hi AL [22:27:20] <@Lazz> wha? [22:27:22] <@FlareonAtma> Yes, Max? [22:27:30] When will we learn how to make objects? [22:27:33] like a Jigglypuff? [22:27:36] <@Xepo> max, in justa minute [22:27:40] <@FlareonAtma> yah [22:27:50] <@Lazz> were going on? [22:27:53] cool [22:27:55] <@FlareonAtma> You already learn ed how to make a plane [22:27:56] Xepo - Deadn [22:27:59] Xepo - Dean [22:27:59] <@FlareonAtma> Other objects are similar [22:28:03] <@Xepo> huh? [22:28:08] <@FlareonAtma> except defining the position is a bit different [22:28:17] xepo's the dean of KVU! [22:28:23] <@Xepo> heh [22:28:26] <@Lazz> im gonna go into more camera stuff if thats ok? [22:28:39] <@Xepo> as long as it's fun lazz, change something =P [22:28:45] <@Lazz> yeah [22:28:46] <@FlareonAtma> Well, I was gonna go no to the next example file, but... [22:28:50] <@Lazz> this is interactive [22:29:04] <@Lazz> this will be short [22:29:18] COOL IM GETTIN AN ANGEL [22:29:26] drawn for meeeeee [22:29:31] Juli [22:29:35] <@Xepo> btw, the lesson will end in 30 minutes [22:29:35] moderate! [22:29:38] do you still have star? [22:29:40] *** FlareonAtma sets mode: +m [22:30:15] <@Lazz> ok [22:30:35] <@Lazz> were gonna add some stuff [22:30:58] <@Xepo> ok, just so you all know, we're going to do some camera stuff now, then in a bit we'll get on to adding in other objects, then if we have time, we'll go on to texturing [22:31:27] <@FlareonAtma> Remember, if you have any questions or comments (including "speed it up, I'm dying of boredem!!!") just /notice an op. [22:31:28] <@Lazz> camera { [22:31:28] <@Lazz> location <0,1,0> [22:31:28] <@Lazz>  look_at <0,0,1> [22:31:28] <@Lazz> } [22:32:11] <@Lazz> if youd all add that hilighted line between lines 2 and 3... we can do some camera stuff [22:32:57] <@Lazz> msg me is you dont have that [22:33:03] <@Lazz> is - if [22:33:44] <@Lazz> ok [22:34:15] <@Lazz> lets take the camera up to where the light is [22:34:33] <@Lazz> at <0,20,0> [22:35:01] <@Lazz> then look_at <0,0,0> [22:35:12] <@Lazz> then render [22:35:52] *** Lazz sets mode: -m [22:35:58] <@Lazz> what happened to the scene? [22:36:34] It's a Wall! [22:36:39] <@Lazz> im looking for input from you all here [22:36:41] wooh!! a wall! [22:36:50] and endless wall [22:36:54] Cool. [22:36:59] <@Lazz> well... kind of [22:37:11] <@Lazz> we are actually looking down at the floor now [22:37:21] I'm not [22:37:30] <@Lazz> max: ? [22:37:33] I'm on the floor, like I just had a seizure [22:37:37] <@FlareonAtma> lol' [22:37:40] ... [22:37:53] <@Lazz> lol [22:37:54] with my head parallel to the floor [22:38:01] <@Lazz> ok [22:38:05] <@FlareonAtma> Stand uop, and look down at your monitor from above, for a moment. [22:38:08] red and blue going this way ---------------> [22:38:12] <@FlareonAtma> That's the viewpoint you have right now. [22:38:25] ... [22:38:32] im not in a lerning mood [22:38:39] im gonna paint my fingerz k [22:38:44] We do have special ed kvu [22:38:47] lololol j/k [22:38:47] * PhantasyStar takes a break [22:38:49] sweet [22:38:50] <@Lazz> you didnt get it max? [22:39:02] nope [22:39:18] <@Lazz> camera { // declares camera // line 1 [22:39:18] <@Lazz> location <0,20,0> // gives it a position in space // line 2 [22:39:18] <@Lazz> look_at <0,0,0> [22:39:18] <@Lazz> } // end camera // line 3 [22:39:24] <@Lazz> -_- [22:39:44] <@Lazz> camera { // declares camera [22:39:45] <@Lazz> location <0,20,0> // gives it a position in space [22:39:45] <@Lazz> look_at <0,0,0> [22:39:45] <@Lazz> } // end camera [22:39:50] AH I SEE IT NOW [22:39:53] <@Lazz> there [22:39:55] <@Lazz> is that what you have max? [22:39:56] <@Xepo> lol [22:39:59] EvilsBane and Ceaser are talking about making other planes and shit [22:40:04] <@Lazz> what was wrong? [22:40:05] * @FlareonAtma plays a blaring midi on the KVU PA system to wake people up [22:40:09] and fucking up my file trying them out [22:40:09] lol [22:40:12] hey [22:40:14] <@Xepo> uh, where're they talking about that at? [22:40:15] you accepted the files [22:40:15] [@FlareonAtma SOUND] [22:40:15] <@FlareonAtma> Now Playing:4 shad4rm.mid [22:40:17] looser [22:40:17] <@FlareonAtma> lol [22:40:20] ..nowhere Xepo [22:40:23] you go back to teaching [22:40:24] <@Xepo> oh, ok [22:40:26] <@Xepo> heheh [22:40:27] in MESSAGES [22:40:27] <@FlareonAtma> lol [22:40:36] <@Xepo> i was just wantin to watch! hehe [22:40:49] * @FlareonAtma always has more detention slips... [22:41:20] What's KVU Detention atma? spend all day with your muk? [22:41:34] <@Xepo> muk? [22:41:42] <@Lazz> ok... now change look_at to <0,0,10> [22:41:57] <@Lazz> and you get a cool perspective thing [22:41:58] yes teacher [22:42:02] <@Lazz> kinda [22:42:05] Cool, it's like I'm pulling my head up slowly [22:42:11] from looking down at the floor [22:42:14] <@Lazz> hehe [22:42:26] <@Lazz> thats it for me [22:42:35] COOLX IM GETTING ALL THISZZ [22:42:38] moderate! [22:42:38] left hand basecoat done! [22:42:45] this lerning stuff is hard [22:42:45] *** Lazz sets mode: +m [22:42:47] <@Lazz> atma [22:42:51] <@Lazz> over to you [22:42:54] <@FlareonAtma> you mean Xepo [22:43:00] <@Xepo> hehe [22:43:00] <@FlareonAtma> he wants to do basic objects [22:43:01] <@Xepo> yea [22:43:07] <@Xepo> ok, we're gunna move on to basic objects [22:43:18] <@Xepo> and i'm teachin for a change of pace and a faster typing speed(hopefully) =P [22:43:21] <@Lazz> oh yeah zeep [22:43:30] * @Xepo pokes lazz [22:43:32] <@Xepo> rhahaha [22:43:34] * @FlareonAtma will be delkayed to next week thanks to an hour and forty minutes of adding single-digit numbers! (hehe inside joke of the teaching staff) [22:43:35] <@Lazz> hehe yeah sorry that was so slow [22:43:40] <@Xepo> anyway, basic objects [22:43:45] *** Xepo sets mode: -m [22:43:47] <@Lazz> lol [22:43:47] hi [22:43:53] <@Xepo> whada you all wanna learn first, spheres, cylinders, or cones? [22:43:58] oh yeah I still don't get line 11 but that's ok cuz i'm just playing with it now [22:44:02] whatever's easiest [22:44:02] <@Xepo> i think spheres look nifty [22:44:03] sphere [22:44:13] <@FlareonAtma> spheres are fun [22:44:18] <@Xepo> ok, guess we'll do spheres then...=P [22:44:24] moderate! [22:44:27] <@Xepo> uh, ok [22:44:30] *** Xepo sets mode: +m [22:44:38] * @Lazz watches [22:45:04] <@Xepo> change the camera location to <0,2,-10> [22:45:13] <@Xepo> (me and lazz have different preferences :) [22:45:35] <@Lazz> hehe [22:45:46] <@FlareonAtma> And looking at where? [22:45:50] <@Xepo> i assume you all know how to do that by now, feel free to message me at any time if ya have questions on anything [22:45:59] <@Xepo> looking at <0,2,0> [22:46:15] <@Xepo> or just want me to go in more detail...or maybe to shut up so you can think =P [22:46:27] <@Xepo> ok, now [22:46:41] <@Xepo> add this line at the bottom of the file [22:46:42] <@Xepo> sphere { [22:47:01] *** Xepo sets mode: -m [22:47:07] <@Xepo> ok, i gotta leave this unmoderated =P [22:47:18] why? [22:47:19] <@Xepo> where do you all think the sphere should be to make it visible? [22:47:31] in the middle of the screen? [22:47:40] <@Xepo> just try not to talk except when i need input :) [22:47:47] <@Xepo> heheh, ok, but what coordinates? [22:47:49] ... [22:47:59] like, <0,0,20> [22:48:14] <@Xepo> anyone else have an idea? [22:48:14] yeh leVE IT [22:48:17] oops caps [22:48:22] Mmm... [22:48:36] <@Xepo> come on, gimme some input [22:48:42] maybe it should go farther back than the light source.. [22:48:44] <@Xepo> this isn't a dictatorship =P [22:48:57] * AgentLink psychically fondles the copy of the Chrono Trigger OST he'll soon be recieving [22:49:02] <@Xepo> actually max, that is further back than the light source [22:49:10] <@Xepo> AL, try to stay on topic [22:49:14] AL, only on-topic [22:49:21] * @FlareonAtma psychically fondles the detention slip AL'll soon be receiving... [22:49:23] <@Xepo> ok, well, don't join in EB.... [22:49:28] ok [22:49:35] ya [22:49:36] <@Xepo> oh whoa! you're awake [22:49:37] you shy fellow [22:49:40] <@Xepo> whada you think EB? [22:49:41] ya [22:49:45] I'm trying to get the original file [22:50:03] I think it should be at uh, 0, 5, 0 [22:50:04] lol [22:50:09] EB and ceaser have screwed around so much with the file they haven't caught up -_- [22:50:11] <@Xepo> determining where you want to place things, and figuring out the best coordinates quickly is one of the major tasks in pov-ray [22:50:13] <@Xepo> lol [22:50:17] uhh [22:50:21] hey [22:50:21] <@Xepo> EB, just redownload it [22:50:21] I know spheres already [22:50:23] <@Xepo> you too ceaser [22:50:24] shut up [22:50:26] Perhaps that should be my first Pov-Ray project. Rendering the box(es) of the CDs with little barely-visible tendrils reaching towards them. That'd be quite nice. [22:50:27] <@Xepo> lol [22:50:31] <@Xepo> ... [22:50:34] <@Xepo> anyway [22:50:40] <@FlareonAtma> Okay Ceaser [22:50:41] <@Xepo> i think i agree with EB...hehe [22:50:44] <@FlareonAtma> if you know where it should be [22:50:45] <@FlareonAtma> then where? [22:50:46] lol [22:50:50] * Espergrai wasn't stupid enough to save over the original file [22:50:56] im a povloser [22:50:56] Where what should be? [22:50:58] lemme read [22:50:58] SHUP!!!! [22:50:58] lol [22:51:01] <@FlareonAtma> lol [22:51:05] i lern better alone you are some confusing teachers [22:51:12] <@Xepo> so, add this line after the sphere { [22:51:18] I think we should render a gamecube [22:51:19] <@Xepo> <0,5,0>, 5 [22:51:35] ok [22:51:35] the sphere has to be far enough out so that the camera's not in it, right? [22:51:35] I did that [22:51:39] ya [22:51:56] <@Xepo> so, then add a } [22:52:00] <@Xepo> and render [22:52:07] <@Xepo> ceaser, correct [22:52:13] <@Lazz> hehe [22:52:24] <@Xepo> whadya see? a big black sphere! [22:52:33] NO [22:52:35] no [22:52:37] <@Xepo> no? [22:52:37] is that the answer to the question, Atma? d= [22:52:38] a blue and green sphere.. [22:52:39] I SEE A BIG BLACK THING AND A SHADOW [22:52:49] <@FlareonAtma> lol [22:52:49] <@Xepo> heheh [22:52:49] checkered no less [22:53:03] if you could call it a shadow [22:53:05] <@Xepo> well, lets add some texture to the sphere so it looks a bit better [22:53:15] <@Xepo> just add these lines inside the brackets for teh sphere [22:53:28] <@Xepo> texture { pigment { color rgb <0,0,1> } } [22:53:35] <@Xepo> and it's blue just for you amy...heheh [22:53:39] hehe [22:53:43] heheheheh [22:53:43] * Maxrpg gags [22:53:52] xepo and amy woowoo [22:53:54] <@Xepo> uh [22:53:56] * @FlareonAtma 's demonstration is blue for Amjy too! [22:54:00] * Espergrai has a question on the planes, but not too important atm [22:54:02] <@Xepo> well, she does have blue in her name [22:54:02] blue balls [22:54:04] uh [22:54:08] It's not Blue [22:54:15] <@Xepo> it's not blue? [22:54:22] wait [22:54:24] yea it is [22:54:25] <@Lazz> it is for me [22:54:27] <@FlareonAtma> it's dafrk blue [22:54:27] <@Xepo> ok, lets make it smaller so you can tell [22:54:33] it's so damned dark though I can't SEE IT [22:54:36] <@Xepo> change this line: <0,5,0>, 5 [22:54:39] <@Xepo> to: <0,5,0>, 2 [22:54:55] <@Xepo> now ya gots a blue sphere? [22:54:58] is the last number the radius? Or the diameter? [22:55:00] ah I see it [22:55:01] <@FlareonAtma> Xepo put it directly under the kight source [22:55:04] <@Xepo> radius [22:55:06] <@FlareonAtma> and we're seeing the bottom half [22:55:09] <@FlareonAtma> thsat's why it's so dark :p [22:55:12] <@Xepo> yep [22:55:12] I see the entire thing Atma [22:55:16] lol [22:55:16] k [22:55:19] no atma [22:55:24] I see only the top [22:55:30] the bottom is darkest [22:55:37] brb [22:55:38] Xepo, can I ask a quick question with planes? [22:55:38] i need to catchup on all [22:55:39] dammit [22:55:39] my minds on my Taxi! [22:55:42] <@Xepo> ok, lemme teach cylinders real fast so you all can do your homework assignment [22:55:44] <@Xepo> ceas, yep [22:55:51] yipe [22:55:53] homework [22:55:53] I've got the light source at the center [22:55:56] -_- [22:56:02] <@Xepo> cylinders are similar to spheres in syntax [22:56:07] k [22:56:09] two vertical and two horizontal planes at 5 units from the center [22:56:17] so it makes a pseudo-box [22:56:19] <@Xepo> it's simply: cylinder { first_point, second_point, radius } [22:56:31] interesting [22:56:34] then I put another plane perpendicular to the z axis [22:56:36] and it's ALWAYS brighter [22:56:38] no matter what [22:56:43] then the other planes [22:56:45] even 200 units away [22:57:18] <@Xepo> max, can you understand that syntax for cylinder? since you're basically one of the only ones follwing? [22:57:26] Yep [22:57:30] * Espergrai is paying attention, too! [22:57:35] <@Xepo> so, gimme a simple cylinder [22:57:43] <@Xepo> a simple...ehhh...red cylinder [22:57:43] uhhh.. [22:57:58] lol [22:58:05] <@Xepo> like write the code in the channel [22:58:16] <@Xepo> first person to come up with it gets...uhh.. [22:58:17] <@FlareonAtma> Xrepo didn't make it clear, but "first point" and "second point" are the centers of the cylinfder's circular ends [22:58:22] <@Xepo> atma, lazz, come up with a prize! [22:58:31] <@Xepo> voice! [22:58:39] <@FlareonAtma> foirst person gets to have Xepo hunt them down a hentai pic of their choice! hehehe [22:58:48] <@Xepo> lol [22:58:54] cylinder { <1,2,93> 3 [22:58:54] <@Xepo> no atma! they won't ever do it then [22:58:57] <@Lazz> lol [22:58:58] <@Xepo> wrong EB! [22:58:59] <@FlareonAtma> lol [22:58:59] pigment { [22:59:00] <@Xepo> heheh [22:59:01] lol [22:59:01] damn [22:59:13] <@Xepo> anyway [22:59:32] hmmmm [22:59:40] <@Xepo> a simple cylinder would be: [22:59:45] FUXER [22:59:49] I don't give anyone a chance xepo [22:59:52] cylinder { <2, -2, 2> 2 [22:59:53] I = you [23:00:04] well I fucked something because it's all black [23:00:04] <@Lazz> eb: nope [23:00:06] <@Xepo> max, sorry, running low on time [23:00:12] <@FlareonAtma> First person gets Xepo's home phone number so you can caqll him when you need povray help! hehehe [23:00:16] LOL [23:00:16] COOL [23:00:24] yes.. [23:00:28] <@Xepo> cylinder { <0,5,0>, <0,2,0>, 2 texture { pigment { color rgb <1,0,0> } } } [23:00:33] <@Xepo> lol [23:00:36] <@Xepo> that's fine [23:00:39] wtf [23:00:52] <@Xepo> that's all on one line, so you can seperate it if ya wan [23:00:54] <@Xepo> t] [23:00:59] uh, christ [23:01:00] im gonna go all see you later when its easier to learn [23:01:06] <@Xepo> see ya star [23:01:25] <@Xepo> it kinda encompasses the bottom of the sphere we made earlier [23:01:28] <@Xepo> ok anyway [23:01:34] <@Xepo> everyone understand the cylinder? [23:01:38] I made a cylinder! [23:01:40] <@Lazz> zeep [23:01:42] but all I see is the end of it [23:01:45] <@Lazz> thats hard to see tho [23:01:55] <@Xepo> hrm [23:01:55] I'm just kinda making mental images, cuz I can't DL that file from the beginnning [23:01:59] see you later all [23:02:03] *** PhantasyStar (~star@PPPa62-ResaleRoyalOak1-1R7224.dialinx.net) Quit (Quit: YI) [23:02:15] Xepo, what do you have the light source and the camera at? or is the cylinder just REALLY dark? [23:02:15] <@Lazz> do something with the light location [23:02:27] <@FlareonAtma> Ceaser [23:02:27] <@Xepo> ok, lets move the light source [23:02:32] <@FlareonAtma> light source is directly above the amera [23:02:33] <@Xepo> put the light source right where the camera is [23:02:37] <@FlareonAtma> err [23:02:40] <@FlareonAtma> directly above the sphere [23:02:47] <@Xepo> can ya do that max? [23:02:54] lol, I never put in the sphere d= [23:02:57] brb [23:02:58] DUDE CHECK THIS OUT [23:03:00] * Espergrai scrolls up [23:03:04] cylinder { [23:03:04] <3,5,0>, <0,0,0>, 2 [23:03:04] texture { [23:03:04] pigment { [23:03:04] color rgb <1,0,0> [23:03:04] } [23:03:07] i haven't done anything past line 11 rofl I fucked it up and lost the file [23:03:07] } [23:03:09] } [23:03:24] xepos gonna kill us d= [23:03:24] THAT'S MY CYLINDER [23:03:27] we're horrible students [23:03:32] <@FlareonAtma> lol [23:03:34] Is that a good cylinder Xepo? [23:03:37] <@FlareonAtma> congratulations! [23:03:41] It's running through the plane, but it's still good [23:03:44] <@FlareonAtma> Xepo has made us a rewnder of a man-thingee! hehehe [23:03:57] lol [23:04:04] <@Xepo> lol [23:04:11] darn it I should have paid attention then! [23:04:11] <@Xepo> heheh [23:04:13] <@Lazz> Cool Max! [23:04:13] j/k [23:04:14] <@FlareonAtma> It does kinda look like that, aside from the coloirs... [23:04:15] <@FlareonAtma> lol [23:04:15] <@Xepo> ok, anyway [23:04:22] <@Xepo> you all ready for your homework? [23:04:32] yeah right, I don't even do my real homework [23:04:36] <@FlareonAtma> lol [23:04:38] <@Xepo> lol [23:04:43] <@Xepo> it's pretty simple if you've been listening [23:04:49] <@Xepo> and just a little idea to start with [23:04:57] <@Xepo> anyway [23:05:06] yay [23:05:08] praise from Lazz [23:05:08] <@Xepo> make a stick figure person! out of cylinders and a sphere! [23:05:14] !!! [23:05:17] holy sheit [23:05:19] <@FlareonAtma> lol [23:05:22] that's hard homework [23:05:25] * Maxrpg works on it right now [23:05:29] <@Xepo> lol [23:05:32] <@FlareonAtma> lol [23:05:35] <@FlareonAtma> it's not that hard... [23:05:37] <@Lazz> lol [23:05:39] lol [23:05:41] <@Xepo> ceaser, eb, amy, you get that homework? [23:05:43] I want to make Stick Fu [23:05:49] like that guy [23:05:49] that ruled [23:05:54] <@Xepo> heheh [23:05:54] <@FlareonAtma> Max is rendering xiao xiao! hehehe [23:05:55] yep [23:05:57] I got it [23:06:07] <@Xepo> anyway, the lessons over you all [23:06:09] That Stick Fu thing was l33t [23:06:22] <@FlareonAtma> 6* bell rings [23:06:26] <@FlareonAtma> Classs dismissed! Session Close: Wed Jan 05 23:06:26 2001